Hi guys
Just having a small problem rendering an animation of 4 towers, the fine details (geometry) such as window frames and louvers tend to render out smaller then 1 pixel therefore flickering occures, we have made as many elements of the architecture maps rather then geometry to reduce this effect. just wondering if anyone here knows if there is a setting to help further reduce this from happening, we might render it out at 2k and or use a post motion blurr to smooth it out but if there is any other way it would be most helpful.
sorry couldn't post a larger image boss didn't even want me to upload it.
The current settings are a 1024 x 576, irr map -3, -2 multiframe with blurr GI 8, lightcache 2000 flythrough and adaptive QMC 2, 7 for aliasing with mitchell filter.
thanks in advance
Just having a small problem rendering an animation of 4 towers, the fine details (geometry) such as window frames and louvers tend to render out smaller then 1 pixel therefore flickering occures, we have made as many elements of the architecture maps rather then geometry to reduce this effect. just wondering if anyone here knows if there is a setting to help further reduce this from happening, we might render it out at 2k and or use a post motion blurr to smooth it out but if there is any other way it would be most helpful.
sorry couldn't post a larger image boss didn't even want me to upload it.
The current settings are a 1024 x 576, irr map -3, -2 multiframe with blurr GI 8, lightcache 2000 flythrough and adaptive QMC 2, 7 for aliasing with mitchell filter.
thanks in advance
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