one of the little "tricks" i do for casting complicated shadows through windows is as follows, but dosn't work in vray:
create the light you want to cast shadows (directional works best, but spot will do in most cases).
Look through the light and render out a black and white image. In vray I would use a material override and hide what you want behind the windows.
Edit in photoshop, and you have yourself a fairly decent gobo. It won't match perfectly, I wish it would, but for many situations it works fantastically.
The only problem is Vray isn't rendering nice with the lights. When you render a light view it is cropped wrong, thus the image you create from it may not be correct.
I just thought I would bring that some attention in case anyone cared.
create the light you want to cast shadows (directional works best, but spot will do in most cases).
Look through the light and render out a black and white image. In vray I would use a material override and hide what you want behind the windows.
Edit in photoshop, and you have yourself a fairly decent gobo. It won't match perfectly, I wish it would, but for many situations it works fantastically.
The only problem is Vray isn't rendering nice with the lights. When you render a light view it is cropped wrong, thus the image you create from it may not be correct.
I just thought I would bring that some attention in case anyone cared.
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