Hi all,
LC seems to frick out with non-vray materials. Sometimes I get overbright materials warnings, and then the scene renders dark, with long render times...
To re-map all speedtrees using v-ray mats is a pain in the neck, unless someone improves the "convert scene" script to recognize transparency channel maps...
Is it in the pipeline to fix this?
Thank you
regards
gio
LC seems to frick out with non-vray materials. Sometimes I get overbright materials warnings, and then the scene renders dark, with long render times...
To re-map all speedtrees using v-ray mats is a pain in the neck, unless someone improves the "convert scene" script to recognize transparency channel maps...
Is it in the pipeline to fix this?
Thank you
regards
gio
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