I can do this really easy in Mental Ray for Maya, but that's about it.
Is there a way to change the saturation of the GI on a per object basis?
That would be Super useful.
Since we don't have Combustion it's a bitch and a half to really do much for compositing g-buffer data, and we'd like to keep compositing to a minimum because we have to complete roughly 3-15 projects a month and there's only 3 of us, non of which are extremely experienced. We're all just learning as we go for the most part.
Any advice would be helpful.
Is there a way to change the saturation of the GI on a per object basis?
That would be Super useful.
Since we don't have Combustion it's a bitch and a half to really do much for compositing g-buffer data, and we'd like to keep compositing to a minimum because we have to complete roughly 3-15 projects a month and there's only 3 of us, non of which are extremely experienced. We're all just learning as we go for the most part.
Any advice would be helpful.
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