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Or don't use the 'view-dependent' option and set your edge length in whatever units you work in. If it's 10km of grass you're rendering, this will add to the rendertime tough... But for carpets and stuff like that I find the view-INdependant mode to work better and more reliable, especially in animations where you move closer and further away from the displaced object. At least your displacement will look the same at every resolution.
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