Hi folks,
I'm doing an animation at the moment with a load of really detailed trees in ity where I start out wide and fly into the center of the trees so they have to be detailed enough to look okay up close - My problem is that the trees shimmer like bastards when I'm out wide - I know that it's a pixel creep issue but I can't seem to get rid of it- I've tried using area, mitchel and video and none of them avoid the problem. Even if I change the lighting so that it's only a single direct light with no shadows (I.e it's not a gi sampling issue - it's more of an image sampling issue) and I can't seem to get rid of the problem. At the moment we have motion blur turned down to a small amount 0.1 / 0.2 to match the live action plate it's going in to so hopefully we can sort it out without having to make the motion blur duration longer.
Just so I'm goind the right way with the qmc sampler, I'm using a really small noise threshold (around 0.001) and the adaptive amount is at 0.99 - is this the correct way to go for tiny detail?
Here's all of the settings:
And there's a quicktime movie of the current tree element here
http://www.joconnell.com/stuff/trees_vray.mov - unfortunately it's 19 megs cos I didn't want to introduce more noise again. You can see that theres a tonne of pixel creep and shimmering going on.
If anyone can make any suggestions as to how to get rid of this it'd be very much appreciated.
I'm doing an animation at the moment with a load of really detailed trees in ity where I start out wide and fly into the center of the trees so they have to be detailed enough to look okay up close - My problem is that the trees shimmer like bastards when I'm out wide - I know that it's a pixel creep issue but I can't seem to get rid of it- I've tried using area, mitchel and video and none of them avoid the problem. Even if I change the lighting so that it's only a single direct light with no shadows (I.e it's not a gi sampling issue - it's more of an image sampling issue) and I can't seem to get rid of the problem. At the moment we have motion blur turned down to a small amount 0.1 / 0.2 to match the live action plate it's going in to so hopefully we can sort it out without having to make the motion blur duration longer.
Just so I'm goind the right way with the qmc sampler, I'm using a really small noise threshold (around 0.001) and the adaptive amount is at 0.99 - is this the correct way to go for tiny detail?
Here's all of the settings:
And there's a quicktime movie of the current tree element here
http://www.joconnell.com/stuff/trees_vray.mov - unfortunately it's 19 megs cos I didn't want to introduce more noise again. You can see that theres a tonne of pixel creep and shimmering going on.
If anyone can make any suggestions as to how to get rid of this it'd be very much appreciated.
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