This is probably my fault again , but I have found that anti-aliasing between shade and light on a direct light becomes pretty bad when you bump the light multiplier high ( 8 and above)... i've tried different image samplers at high samples,but it seems to make no improvement. Theproblem occurs both with and without any GI.
My current workaround is to give the light area-shadows.
Any ideas?
My current workaround is to give the light area-shadows.
Any ideas?
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