multiframe incremental is good for anim but not good for saved maps. basically as the animation is going when a new object comes into the scene new samples are calculated for them but the objects already calculated for in the shot will keep its samples meaning not as many NEW samples need to be calculated each frame. however when an object passes out of the shot its samples are dumped. meaning less ram usage. The problem however is that if you save the solution all those dumped samples are gone so its not saved.
incremental add to current means kind of the same thing. as new things come into the shot new samples are taken exactly like the other method. however when the objects pass out of the shot the samples are kept. ram usage is alot more but when you save the map it will contain all the samples needed to rerender with.
note: neither are good for any animation with moving objects other than the camera.
incremental add to current means kind of the same thing. as new things come into the shot new samples are taken exactly like the other method. however when the objects pass out of the shot the samples are kept. ram usage is alot more but when you save the map it will contain all the samples needed to rerender with.
note: neither are good for any animation with moving objects other than the camera.
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