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preloading irrmap for backburner-irrmapcalculation ..problem

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  • preloading irrmap for backburner-irrmapcalculation ..problem

    hi

    tried to load a partly existing irrmap (saved per frame) with the pre-render maxscript funktion in advanced settings dialog...
    with the script... renderers.current.loadIrradianceMap "myMap.vrmap" ...
    to do further incremental add...

    that doesn´t work for me...i think the map doesn´t load...(path is okai, and script is copied to backburner-network-serverjob folder...)

    script works local...

    does anyone knows help?

    thanks a lot
    thomes

  • #2
    for the net render one you may need to have it load through a path.. ie:

    Code:
     renderers.current.loadIrradianceMap \\server\drive\path\myMap.vrmap
    Or possibly just copy the myMap.vrmap to the remote machine also.. I know here we tend to just copy to a local c:\textures\job on each rendernode and path things to our own local c:\.. and have a script that sync's the texture folders when we run
    Dave Buchhofer. // Vsaiwrk

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    • #3
      hi dave

      thanks for your fast answer...

      as i said the path to the map is given in the script and seen by the server...and the script is also copied into the manager backburner blabla folder automatically when i submit the job... so this must be okai i think...

      it has to be another problem perhaps with the script (i took this script as is (renderers.current.loadIrradianceMap "I:\xx\yy\cam_x.vrmap") with .ms ending )

      ...did you try before...did it work for you??

      thanks a lot for help

      thomes

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