Hello@all,
well, this time i do have a little problem with particles and Vray Motion Blur. I am asking myself how-many particles can be rendered with MotionBlur (geom-Samples>=3).
Its a general questions how vray handles the amount of triangles in the szene, i think. If the geometry would be loaded into the Ram only for the active bucket, you would be able to render a much higher polycount. But -for me- it seems, as if vray caches the whole Geometry before starting with first bucket. (Think, all renderers do so, and it makes sense in most cases). Well, so i would like to know, how to render really large numbers of particles with vray and a good looking motionblur.
In my special case i have to render more than a million particles with MB, but only as MattePass without any lighting, and currently i have no idea, how to solve the Vray-Error-Message in the Preparing-Objects Phase. "Preparing Camera Samper", Unexpected Exception", etc...
So, my idea was only to cache the geometry for the one active bucket only. By using the bucket-Size, you would be able to control, how many particles are being cached.
Thanks for your answers,
Regards,
Thomaskl
Head of Animation
MagnaMana GmbH
well, this time i do have a little problem with particles and Vray Motion Blur. I am asking myself how-many particles can be rendered with MotionBlur (geom-Samples>=3).
Its a general questions how vray handles the amount of triangles in the szene, i think. If the geometry would be loaded into the Ram only for the active bucket, you would be able to render a much higher polycount. But -for me- it seems, as if vray caches the whole Geometry before starting with first bucket. (Think, all renderers do so, and it makes sense in most cases). Well, so i would like to know, how to render really large numbers of particles with vray and a good looking motionblur.
In my special case i have to render more than a million particles with MB, but only as MattePass without any lighting, and currently i have no idea, how to solve the Vray-Error-Message in the Preparing-Objects Phase. "Preparing Camera Samper", Unexpected Exception", etc...
So, my idea was only to cache the geometry for the one active bucket only. By using the bucket-Size, you would be able to control, how many particles are being cached.
Thanks for your answers,
Regards,
Thomaskl
Head of Animation
MagnaMana GmbH
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