Can someone tell me why V-Ray still does this to me? Here's a pass of an exterior canopy I'm rendering for an animation, however some of the building geometry runs through the ground -- it's uneven terrain, there's simply no better way to do it in production. So when I want these columns rendered on their own pass and terminating at the ground level, I select all my ground layer objects and in their V-Ray properties check off Matte Object and set the alpha to -1.0.
V-Ray has NEVER done this correctly for as long as I've been using it, and I know I've posted on it before. As you can see, for some ungodly reason my curbs -- even though it says in their properties when I check again that they are set to matte with no alpha -- still render in the alpha channel. Anybody know how to fix this?
Thanks guys,
Shaun
V-Ray has NEVER done this correctly for as long as I've been using it, and I know I've posted on it before. As you can see, for some ungodly reason my curbs -- even though it says in their properties when I check again that they are set to matte with no alpha -- still render in the alpha channel. Anybody know how to fix this?
Thanks guys,
Shaun
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