Hello
I'm having some problems when using SSS with transparent materials, like water for example. I made a very simple scene as I wanted to get more familiar with SSS in VRay, but I think the results I'm getting looks weird and not as I would expect. The way I would expect it to look is that the refraction isn't changed, only the distribution of light within the water, but this may not be correct..
In the picture with water and SSS, it looks like the box with the check texture disappears completely under water. As does the pool wall at the upper right part and the red sphere looks a bit squished. In the pictures below the IOR was 1.33, I also tried to render with IOR at 1, but I couldn't see any difference when using SSS.
In the help index I see that "Currently VRayMtl supports only single-bounce scattering", could this be the cause? If so, there may not be any solution to get a more realistic look..?
It would be great if anyone knows what the problem is, I may be doing something wrong as I haven't used SSS a lot. Thanks in advance
My scene looks like this with no water:

This is how it looks with water and no SSS:

When I turn on SSS I get this:

There is no GI used, only a VRay dome light and a omni light with VRay shadows. This is my material settings and a view of my (very complex) scene:

EDIT: Should maybe say that I'm using 3ds max 8 with SP2 and VRay 1.47.03

I'm having some problems when using SSS with transparent materials, like water for example. I made a very simple scene as I wanted to get more familiar with SSS in VRay, but I think the results I'm getting looks weird and not as I would expect. The way I would expect it to look is that the refraction isn't changed, only the distribution of light within the water, but this may not be correct..
In the picture with water and SSS, it looks like the box with the check texture disappears completely under water. As does the pool wall at the upper right part and the red sphere looks a bit squished. In the pictures below the IOR was 1.33, I also tried to render with IOR at 1, but I couldn't see any difference when using SSS.
In the help index I see that "Currently VRayMtl supports only single-bounce scattering", could this be the cause? If so, there may not be any solution to get a more realistic look..?
It would be great if anyone knows what the problem is, I may be doing something wrong as I haven't used SSS a lot. Thanks in advance

My scene looks like this with no water:

This is how it looks with water and no SSS:

When I turn on SSS I get this:

There is no GI used, only a VRay dome light and a omni light with VRay shadows. This is my material settings and a view of my (very complex) scene:
EDIT: Should maybe say that I'm using 3ds max 8 with SP2 and VRay 1.47.03
Comment