Announcement

Collapse
No announcement yet.

noise on material ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • noise on material ?

    hi all,
    dont usually do much interior stuff but I am having a problem with the noise on the walls and ceiling (its all the same material) I initially rendered it using IR+LC, tthen I read if a scene has glossy ref's not to use LC, so i opted for QMC think that might sort it, unfortunatley it didnt, and took forever to render, please see settings hopefully this will indicate as to the cause.
    thanks
    Tom


    Accept that some days you are the pigeon, and some days you are the statue.

  • #2
    Hi!

    First of all, i would look at your hdr as lighting contribution in the environment. HDR's as gi environment tend to be noisy. Try to lower the size of the hdr and blur it.

    Secondly, I would increase values in AA settings, maybe 0-3 or 1-3 and threshold 0.01. You could try adaptive QMC too.
    My Youtube VFX Channel - http://www.youtube.com/panthon
    Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
    Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

    Comment


    • #3
      i suppose u need more samples to bounce around a little bit more...the noise is everywhere its just more aparent on the ceiling...

      things that i guess contribute to increase the noise in ur image:
      -the AA filter
      -noise threshold in the QMC sampler too low
      -Min samples in the QMC sampler

      apart from that i would go for the LC anyway...or u would have to increase bounces and samples and ur rendertimes would prob go skyhigh..

      just a side note...isnt the HDR only limited by its multiplyer in the map?i guess the it s pointless to have ur skylight multiplier to anytnhing else than one, just adjust the value in the map...
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

      Comment


      • #4
        i don't know, but why did everybody talk about dont use LC with glossys?
        i'am usin it everytime, and had no problems with it.
        Jonas

        www.jonas-balzer.de
        www.shack.de

        Comment


        • #5
          Originally posted by jonnybefree
          i don't know, but why did everybody talk about dont use LC with glossys?
          i'am usin it everytime, and had no problems with it.
          yeahh!
          same here.
          Nuno de Castro

          www.ene-digital.com
          nuno@ene-digital.com
          00351 917593145

          Comment


          • #6
            it's light cache with glossy Refraction that you need to worry about. That might have been the confusion. Glossy reflection works fine.

            Comment


            • #7
              i don't know, but why did everybody talk about dont use LC with glossys?
              i'am usin it everytime, and had no problems with it.
              It has problems when you use 'use interpolation' in material settings when running from a saved solution.

              @tom182

              1) I'd take your IR off of high and put it to custom. Lower your min max to -4/-2 and bump the hsphs up to about 80.

              2) Bump your QMC adaptive amount up to about .9 to speed things up. Noise difference wont be noticeable.

              3) Raise your min samples to about 18. You could even try 1.5-2 for your Global subs multiplier.

              4) I suspect much of your noise problem comes from the HDRs. Try subbing in regular lights and bumping up the subdivs to about 30.
              LunarStudio Architectural Renderings
              HDRSource HDR & sIBL Libraries
              Lunarlog - LunarStudio and HDRSource Blog

              Comment


              • #8
                Originally posted by jujubee
                2) Bump your QMC adaptive amount up to about .9 to speed things up. Noise difference wont be noticeable.
                yeah, but the GI quality would be diminuished...

                Originally posted by jujubee
                3) Raise your min samples to about 18. You could even try 1.5-2 for your Global subs multiplier.
                it would still be noisy...i guess it needs more light coming in...

                Originally posted by jujubee
                4) I suspect much of your noise problem comes from the HDRs. Try subbing in regular lights and bumping up the subdivs to about 30.
                jujubee if he just bumps up all the subd and subd multipliers in vray the rendertimes will be ridicolous and u reduce the overall GI quality by increasing the adaptive QMC...so no point...i would really replace the secondary bounces to LC and bump up the HDR value controling the overall amount of light with the collor mapping....
                Nuno de Castro

                www.ene-digital.com
                nuno@ene-digital.com
                00351 917593145

                Comment


                • #9
                  yeah, but the GI quality would be diminuished...
                  Not really. Look here: http://www.spot3d.com/vray/help/VRay...amples_qmc.htm

                  it would still be noisy...i guess it needs more light coming in...
                  I agree - but it will reduce it a little. The light multiplier needs to be rasied - but the main issue is subdivs.

                  jujubee if he just bumps up all the subd and subd multipliers in vray the rendertimes will be ridicolous and u reduce the overall GI quality by increasing the adaptive QMC...so no point...
                  If you tied it in with the rest of my suggestions he could possibly reduce current render times.
                  LunarStudio Architectural Renderings
                  HDRSource HDR & sIBL Libraries
                  Lunarlog - LunarStudio and HDRSource Blog

                  Comment


                  • #10
                    guys have it sorted,
                    I just applied panthon reccommendations and hit render, no hdri, threshold at .01 checked back at the scene and it rendered fine. I just saw the rest of the replies now so i will go through them and refine it more. @ ene.xis yeah your right or at least I believe thats true, The value in the hdr is higher than one because I didnt start off with a hdr in that slot and hence the value.
                    thanks all,
                    Tom
                    Accept that some days you are the pigeon, and some days you are the statue.

                    Comment

                    Working...
                    X