Announcement

Collapse
No announcement yet.

AA Problem

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • AA Problem

    Hi all,
    its really strange, but i can't get rid of the AA Problem here:



    there are allways these aa steps there, i cant get an clean aplha.

    i'ma using:
    adaptive qmc:1/4 (try'd even higher) / and try'd also adaptive subd.
    Area 1.5 (try'd even all other without succes)

    any tips?

    best regards
    jonas
    Jonas

    www.jonas-balzer.de
    www.shack.de

  • #2
    ??
    nobody there?
    Jonas

    www.jonas-balzer.de
    www.shack.de

    Comment


    • #3
      Depending on the target (broadcast ? print?) i'd say go for cubic AA filtering blurs a bit but reduces jagginess.

      Thorsten

      Comment


      • #4
        hi instinct,
        for this time its a broadcast thing, i can fix it simple by rendering before white, but isn't it possible to get a clean alpha?
        I've try'd even the cubic, its all the same problem there.
        Jonas

        www.jonas-balzer.de
        www.shack.de

        Comment


        • #5
          what if you do adaptive 0/3 check outline, threshold 0.05.
          with qmc noise treshol at 0.003
          that works most of the time.

          Comment


          • #6
            Originally posted by Joost Ink
            what if you do adaptive 0/3 check outline, threshold 0.05.
            Or even less than 0.05.

            Best regards,
            nikki Candelero
            .:: FREE Your MINDs, LIVE Your IDEAS ::.

            Comment


            • #7
              no changes there:



              adaptive 0/3, outline checked
              threshold down to 0.01
              qmc noise threshold 0,001

              but for clear:
              i saved as png, 48 bit, and post it in PS or AE
              Jonas

              www.jonas-balzer.de
              www.shack.de

              Comment


              • #8
                hmm, am i doing something wrong, or its a stupid question?
                all i want to have is a clear alpha
                Jonas

                www.jonas-balzer.de
                www.shack.de

                Comment


                • #9
                  How are you lighting this scene? Is the background white (255,255,255) or something above (HDRI?) You've probably seen the problems with jaggies on overexposed items-maybe it's related to this?
                  www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

                  Comment


                  • #10
                    no this is only a testscene,
                    no lights, Vray LightMtl, renderd before black, saved as 48 bit .png, and composed in PS.
                    Jonas

                    www.jonas-balzer.de
                    www.shack.de

                    Comment


                    • #11
                      the objects are premultiplied on the black background so the black is mixed in the semi transparent pixels at the edges, solutions are to save whithout a premultiplied alpha or in PS go to layer/matting/remove black matte
                      Eric Boer
                      Dev

                      Comment


                      • #12
                        hi rerender,
                        yes when i'am removing the black matte in PS or AE, i think hes cutting the black pixels, so it doesn't fit perfectly anymore.

                        and how can i save a strait alpha out of max?
                        Jonas

                        www.jonas-balzer.de
                        www.shack.de

                        Comment


                        • #13
                          Originally posted by jonnybefree
                          hi rerender,
                          yes when i'am removing the black matte in PS or AE, i think hes cutting the black pixels, so it doesn't fit perfectly anymore.

                          and how can i save a strait alpha out of max?
                          There must be a "premultiplied alpha" option that you need to (un)check somewhere... either when saving the image, or when loading it in another program. TGA's have such an option, not sure about PNG files.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            ok, you're right, the premultiplied alpha gives a clean alpha
                            but look at these steps:



                            i've even tried the highest aa settings, dont want to blur it too much, just a nice clean corner.
                            Jonas

                            www.jonas-balzer.de
                            www.shack.de

                            Comment


                            • #15
                              Originally posted by jonnybefree
                              ok, you're right, the premultiplied alpha gives a clean alpha
                              but look at these steps:



                              i've even tried the highest aa settings, dont want to blur it too much, just a nice clean corner.
                              This is expected in the RGB channel with non-premultiplied alpha, yes. The idea is that the RGB channel combined with the alpha will give you the nice edges. In that case, the RGB channel itself will look jaggy, but the alpha will smooth this out later on in your compositing application. The whole problem originally appeared because the RGB channel was smooth - once you smooth that again with the alpha, you get the black edges.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment

                              Working...
                              X