Hi!
I did a big research before attempting to annoy you all, but I'm starting to
run short on time for my deadline, and for the first time I can't tell my boss
if it's gonna be or not ok (lots of stress/pressure actually...)
I did 2 projects before this one, with precalculated IRR+LC, everything did
go as it should, I read a lot of nice advices and comments and I also followed
the tutorial to learn how to proceed. But this time, the project won't render
as it should.
Let me explain in short sentences (I tend to talk too much..)
I have an interior to render, with lots of textures but not many polys,
to avoid flickering during the flythrough (no object moving just the camera
inside the rooms) I follow the precalc tutorial.
the thing is that once I render with the precalc map, it renders slower
than if I do it directly with IRR and LC (or IRR and QMC)
I don't get it.
I would like to render a 500 frames animation, the camera is panning really
slowly, so I calculated each 100frames the IRR with the previously calculated
Lightcache.
once the file is precalculated I put the IRR in the first bounce and nothing
in the second, I apply verylow preset for IRR, and choose from file.
I click render and it goes slower than without using precalculated file,
I can't understand why, it's really annoying me cause I'm no VRAY pro
and I can't spot where the mistake I did is.
here is the actual test render settings: (sorry for the big size
)

there is 2 vray lights in the scenes and quite a lot OMNIS (shadow map)
the lighting is exactly what I was looking for, and when I clicked render
to preview what I did, it was going from 9 to 13mn, it was the maximum
I could have because I knew the time would be less when the scene will
be rendered with precalc IRR+LC.
now, I got 28mn a frame with the flythrough method, I think I did something
wrong but I can't find where.
I tested with really low antialiasing, and very low preset in irradiance,
nothing changed
what am I doing wrong 
I'm really thankful for your help (so is my Boss)
best regards.

I did a big research before attempting to annoy you all, but I'm starting to
run short on time for my deadline, and for the first time I can't tell my boss
if it's gonna be or not ok (lots of stress/pressure actually...)
I did 2 projects before this one, with precalculated IRR+LC, everything did
go as it should, I read a lot of nice advices and comments and I also followed
the tutorial to learn how to proceed. But this time, the project won't render
as it should.
Let me explain in short sentences (I tend to talk too much..)
I have an interior to render, with lots of textures but not many polys,
to avoid flickering during the flythrough (no object moving just the camera
inside the rooms) I follow the precalc tutorial.
the thing is that once I render with the precalc map, it renders slower
than if I do it directly with IRR and LC (or IRR and QMC)
I don't get it.
I would like to render a 500 frames animation, the camera is panning really
slowly, so I calculated each 100frames the IRR with the previously calculated
Lightcache.
once the file is precalculated I put the IRR in the first bounce and nothing
in the second, I apply verylow preset for IRR, and choose from file.
I click render and it goes slower than without using precalculated file,
I can't understand why, it's really annoying me cause I'm no VRAY pro
and I can't spot where the mistake I did is.
here is the actual test render settings: (sorry for the big size


there is 2 vray lights in the scenes and quite a lot OMNIS (shadow map)
the lighting is exactly what I was looking for, and when I clicked render
to preview what I did, it was going from 9 to 13mn, it was the maximum
I could have because I knew the time would be less when the scene will
be rendered with precalc IRR+LC.
now, I got 28mn a frame with the flythrough method, I think I did something
wrong but I can't find where.
I tested with really low antialiasing, and very low preset in irradiance,
nothing changed


I'm really thankful for your help (so is my Boss)
best regards.
Comment