Ok, I'm back on viz 06 for this job (started in viz and have to get finished asap). I have 2 versions created. 1 with all vray lights, and the other with a mix, but mostly standard spots and omni. I need high res for final output (5400x3600), but right now I'm testing at low res. The standard light scene renders WAY faster than the vray light scene. I'm trying to use the settings from the "universal vray settings" and I've setup gamma correction and frame buffer since I only have single frames.
I setup a backburner job to render 4 cameras. Each camera view as a different bb job. When I came in this morning, the log showed that the job failed as it exceeded 600min. or 10hrs. I'll change the timeout to 24hours tonight, but something doesn't seem right. The renders at 800x600 render in about 1 hour, so theoretically setting the res to 6x that should render in about 6 hours, which I can deal with, but why is it exceeding 10hours?
About the scene. it's interior, and it's got 76 lights (i know it's a lot, but it's what it has to be.) It's got 642764 faces and 796167 vertices. All my mats ar around 96k to 800k and most are at 150dpi. The entire scene is vray mats. Some reflect on the floor mat. Some glass.
I thought about doing away with most of the lights and replacing them with invisible vray lights that cover the same area as the lights and then faking the light's with a vraylghtmat. Would this speed up renders? Any help?
I setup a backburner job to render 4 cameras. Each camera view as a different bb job. When I came in this morning, the log showed that the job failed as it exceeded 600min. or 10hrs. I'll change the timeout to 24hours tonight, but something doesn't seem right. The renders at 800x600 render in about 1 hour, so theoretically setting the res to 6x that should render in about 6 hours, which I can deal with, but why is it exceeding 10hours?
About the scene. it's interior, and it's got 76 lights (i know it's a lot, but it's what it has to be.) It's got 642764 faces and 796167 vertices. All my mats ar around 96k to 800k and most are at 150dpi. The entire scene is vray mats. Some reflect on the floor mat. Some glass.
I thought about doing away with most of the lights and replacing them with invisible vray lights that cover the same area as the lights and then faking the light's with a vraylghtmat. Would this speed up renders? Any help?
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