well i have to do a flythrough of some horrible little private house
and everything works surprisingly good, based on the flythrough tutorial, even displacement.
but my grass and other bit-mapped surfaces flicker in the shadow areas of the sun...
i attached a quicktime showing the problem...
anyone knows off-hand whats the problem with my grass, before i dig through all the settings?
one thing i cant afford is raising the render time...
current render times for 10 seconds animation are: 30min light cache prepass, 30 min irr-map prepass, 5min/frame rendering @ PAL 16:9 squeezed anamorph.
my settings: adaptive AA, -1, 3, rand, normals.
AA: area
GI, pre, cached irr.map, medium animation.
sec, cached lightcache, 5000 (flythrough), sample size 0.02, store direct, screen, nearest, pre filter off.
everything else quite default.
grass setting: vraymat with diffuse and bump, bitmap blur 0.5, summed area.
light settings, shadow subdivs 8.
http://www.angstraum.at/pics/grassflicker.mov
thanks for looking.
i also accept other tips for reducing my rendertime
![wink](https://forums.chaos.com/core/images/smilies/wink.gif)
but my grass and other bit-mapped surfaces flicker in the shadow areas of the sun...
i attached a quicktime showing the problem...
anyone knows off-hand whats the problem with my grass, before i dig through all the settings?
one thing i cant afford is raising the render time...
current render times for 10 seconds animation are: 30min light cache prepass, 30 min irr-map prepass, 5min/frame rendering @ PAL 16:9 squeezed anamorph.
my settings: adaptive AA, -1, 3, rand, normals.
AA: area
GI, pre, cached irr.map, medium animation.
sec, cached lightcache, 5000 (flythrough), sample size 0.02, store direct, screen, nearest, pre filter off.
everything else quite default.
grass setting: vraymat with diffuse and bump, bitmap blur 0.5, summed area.
light settings, shadow subdivs 8.
http://www.angstraum.at/pics/grassflicker.mov
thanks for looking.
i also accept other tips for reducing my rendertime
![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
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