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No light coming through windows - help please

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  • No light coming through windows - help please

    Hi all

    We are busy with an interior scene and we are having a problem with the lighting - the windows do not let any light through. Even if we crank the light multipliers all the way up to 30, nothing changes. We have tried changing materials and rebuiling the model (the windows). We have turned off generate GI on all the glass. We are using Vray plane lights outside the windows, with HDRI in used for the environment and a Vray dome light on the interior. Anybody have any ideas as to what could be wrong? Anybody want to download the scene to have a look?http://imagine-group.com/jurg/scene.zip

  • #2
    if you are using vray glass, ensure "Affect Shadows" is ticked in the Refraction area of the material in the Material Editor.

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    • #3
      Re: No light coming through windows - help please

      Originally posted by redi
      We are using Vray plane lights outside the windows
      this vray light will block light coming from the outside...if u want to keep this light source u have to add another vray light in front of this set to skylight portal!
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

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      • #4
        u got light

        check ur glass:
        turn on affect shadows!
        remove that darn plane! and check LWF threads

        quick and dirty test....
        Nuno de Castro

        www.ene-digital.com
        nuno@ene-digital.com
        00351 917593145

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        • #5
          Yes, Vray planar lights outside window, even if invisible, will block other Vray lights from entering interior. However a standard max light will penetrate vray planar lights...
          "Why can't I build a dirigible with my mind?"

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          • #6
            Originally posted by ene.xis
            u got light

            check ur glass:
            turn on affect shadows!
            remove that darn plane! and check LWF threads
            ....
            This LWF thing is getting out of hand if you're going to be rude to people just because they are beginners and don't know about advanced techniques. If LWF is soooooo important, the default settings for VRay should be geared specifically for LWF.

            Meanwhile, people who are new to Vray should not be expected to search for LWF. If this forum is going to be a place where people are only willing to help those using their flavor of LWF, then that's a sad thing.
            Surreal Structures
            http://surrealstructures.com/blog

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            • #7
              well the LWF _is_ amazing.
              i also ignored it for a long time, because i thought all this talk about gamma, ICC profiles, floating point colors, was a bit annoying.
              but after giving it a try it really turns out to be a massive improvement.
              everything seems to be much easier now, the light behaves more like i'm used to with photography.
              i always used the shadow/highlight adjustment tool in photoshop, to brighten up the shadows, not knowing that shifting the levels curve was actually nessecary, to get correct results with the wrong gamma workflow.
              Marc Lorenz
              ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
              www.marclorenz.com
              www.facebook.com/marclorenzvisualization

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              • #8
                frances:
                i m not gonna help anybody based on wether he/she uses LWF or any thing else...
                i m on tight deadline...full of work i took a look at the scene posted here, and i think he can get away much better without those light panels on windows, wich would became hell to work with considering th scene, and i assume that whit lwf he can get away much smoother and yet improve his workflow....
                sorry...
                Nuno de Castro

                www.ene-digital.com
                nuno@ene-digital.com
                00351 917593145

                Comment


                • #9
                  Originally posted by Frances
                  If LWF is soooooo important, the default settings for VRay should be geared specifically for LWF.
                  Please don't!
                  I work entirely linearly, i'd be fairly disappointed if this happened

                  Lele

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                  • #10
                    Originally posted by ene.xis
                    frances:
                    i m not gonna help anybody based on wether he/she uses LWF or any thing else...
                    i m on tight deadline...full of work i took a look at the scene posted here, and i think he can get away much better without those light panels on windows, wich would became hell to work with considering th scene, and i assume that whit lwf he can get away much smoother and yet improve his workflow....
                    Then why didn't you say so in the first place? Even if you really don't have time to help people, they don't have to know it.

                    I'm well aware of the benefits of LWF and am in the process of incorporating it into my own work. But just because we know about it, doesn't mean everyone does.
                    Surreal Structures
                    http://surrealstructures.com/blog

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                    • #11
                      that s the reason why i mentioned it frances...
                      i don t think i mentioned has something obvious or that he should have that knowledge....
                      Nuno de Castro

                      www.ene-digital.com
                      nuno@ene-digital.com
                      00351 917593145

                      Comment


                      • #12
                        ene has got it correct. However I would like to explain why such thing is happening;
                        Affect shadows is a "fake" to allow fast renderings of light passed through glass. However its physicly incorrect. The reason for this is, every light energy that has passed through glass has become a caustic energy. Therefore you need caustics. In his example scene, the refractive caustics are turned on, however because of biased method - irmap, caustics will never show, thus the illumination from passed light through glass will not appear, producing such result as we see at the default render of this example scene.
                        So, to see the light passed we eather turn on affect shadows, which is imo a good cheat for a fast and effective rendering time, or we turn off affect shadows, turn on refractive caustics and set illumination method to qmc/lc or lc/lc in ppt and wait for many hours for the light to show.
                        Here are some research tests I've done for maxwell forum, but they also apply to this:
                        Image 1, shows maxwell caustics illumination through glass



                        Image 2 shows vray glass with affect shadows



                        image 3 shows when affect shadows is turned off, exactly the same as what redi has



                        And image 4 shows physical caustics in vray with affect shadows off, and refractive caustics on

                        Dmitry Vinnik
                        Silhouette Images Inc.
                        ShowReel:
                        https://www.youtube.com/watch?v=qxSJlvSwAhA
                        https://www.linkedin.com/in/dmitry-v...-identity-name

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                        • #13
                          Wow - thanks everybody for your responses - I really appreciate it! Will definately check out this LWF stuff too!

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                          • #14
                            Nuno de Castro

                            www.ene-digital.com
                            nuno@ene-digital.com
                            00351 917593145

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                            • #15
                              Thank you Morbid Angel for that cool explanation!

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