what's up with 'the material returned overbright or invalid color' warning when using max exponential fog?
i'm using vray mats only, no pure white colors and i dont want to render a zdepth pass for the anim - does anyone know of a workaround?
it's not that a fix is crucial for my anim, i'm just curious about why this is happening - it is kinda annoying...
i'm using vray mats only, no pure white colors and i dont want to render a zdepth pass for the anim - does anyone know of a workaround?
it's not that a fix is crucial for my anim, i'm just curious about why this is happening - it is kinda annoying...
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