Announcement

Collapse
No announcement yet.

hdri model mapped problems

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • hdri model mapped problems

    I've seen that using hdri mapped geometry (not as spherical environment background, but as geometry with camera mapping modifier), with mblur you always get a strange image (they seem to be 'vignetted' on some edges):



    Is it possible to avoid that?

    thank-you

  • #2
    One thing more:
    the mblur of the background geometry is very less noticeable than that of near objects. To achieve the same mblur effect on the background I have to pump it to 5X or more...

    I don't know if it's a problem of hdri images or camera map modifier.

    Comment

    Working...
    X