It's good to see that I'm not completely alone here after 30 years of skateboarding and 12 years of 3D.
My lunch break every day consists of riding at my local skateparks which gives me time to think. Yesterday went kind of like this:
"Hmm, a loft would at least give you nice uv's (Drop into bowl and do a long frontside 5-0 grind). ...but then you wouldn't have that nice individualy modeled block look that a path modifier would allow (ride up to the spine and do a nollie to tail-revert), ...that would be too many polies though. How about a combination of a loft and either a path modifier or bend modifier for the rounded parts ( big air over the hip... and SLAM!) ...perhaps a loft and displacement modifier is in order? (limps back to work)".
My lunch break every day consists of riding at my local skateparks which gives me time to think. Yesterday went kind of like this:
"Hmm, a loft would at least give you nice uv's (Drop into bowl and do a long frontside 5-0 grind). ...but then you wouldn't have that nice individualy modeled block look that a path modifier would allow (ride up to the spine and do a nollie to tail-revert), ...that would be too many polies though. How about a combination of a loft and either a path modifier or bend modifier for the rounded parts ( big air over the hip... and SLAM!) ...perhaps a loft and displacement modifier is in order? (limps back to work)".
Comment