Hello,
I have to render many objects which become invisible over time. So I gave them a vray Material and animated the refraction color from black to white.
I also animated the reflection color to pure black.
IOR is set to 1.001.
It works pretty good for most objects. But in my scene there is an object which renders totaly black when it should be transparent (-> invisible).
I think I have double checked everything. It works fine with a max standard material (opacity = 0).
And the vray material of that object also works fine on other objects.
Is there a bug in my geometry? I have imported it as a STEP file (with PowerTranslator). Then converted it into a mesh. Then used PowerBoolean to devide it. Than I have converted it and used the SLT-check to ensure that the geometry is allright.
Do you have an idea what may be wrong?
Regards,
Mirko
I have to render many objects which become invisible over time. So I gave them a vray Material and animated the refraction color from black to white.
I also animated the reflection color to pure black.
IOR is set to 1.001.
It works pretty good for most objects. But in my scene there is an object which renders totaly black when it should be transparent (-> invisible).
I think I have double checked everything. It works fine with a max standard material (opacity = 0).
And the vray material of that object also works fine on other objects.
Is there a bug in my geometry? I have imported it as a STEP file (with PowerTranslator). Then converted it into a mesh. Then used PowerBoolean to devide it. Than I have converted it and used the SLT-check to ensure that the geometry is allright.
Do you have an idea what may be wrong?
Regards,
Mirko
Comment