I have a very large scene that contains a fair amount of high poly trees which are all proxied. I was getting 5+ hour LC calculation times (single frame and animation) so I went digging and found that ONE TREE was causing the problem. Turned off the tree and calc times were down to about 35 minutes.
So my question is this. Might the proxy be corrupt somehow, or is there something I should avoid when making the trees? (btw, the tree is only about 300k polys).
peakyfreak
So my question is this. Might the proxy be corrupt somehow, or is there something I should avoid when making the trees? (btw, the tree is only about 300k polys).
peakyfreak
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