Hi,
I am trying to render a z-depth on a scene where I have alots of opacity mapped trees and bushes. Pretty standard arch viz stuff. Problem is that texture planes render as planes in mask not preserving the transparency. Is it possible to render correct z-depth mask when dealing with opacity mapped stuff.
-Vermu
I am trying to render a z-depth on a scene where I have alots of opacity mapped trees and bushes. Pretty standard arch viz stuff. Problem is that texture planes render as planes in mask not preserving the transparency. Is it possible to render correct z-depth mask when dealing with opacity mapped stuff.
-Vermu
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