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Glossy refraction + affect alpha = solid alpha

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  • Glossy refraction + affect alpha = solid alpha

    When you make a material with an IOR of 1.0 and affect alpha checked, the alpha channel goes white if you use glossy refractions.

  • #2
    bug still persists... Just wanted to add that it's not ior - related. as soon as you use glossy refractions with affect alpha checked, the alpha gets solid with whatever ior.
    This signature is only a temporary solution

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