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  • "universal settings" error

    Hi!

    Rendered an interior today with IRRmap + lightcache GI, qmc AA, and it looked fine. Then I tried (just for fun) to render it with Vlados universal settings instead just to see how much longer it would take/how much better it would look. The only thing I changed was the rendersettings, to qmc AA 1-100, adaptive amount 1.0, and noise threshold 0,001 etc.

    But now the render is much darker than before, and has some colored splotches that wasnt there in the IRRmap+lightcache render.

    Just to make sure, I changed the rendersettings back to IRRmap etc and it renders fine again.

    I just thought this was abit strange... any idea why this happened??

    I use lwf by the way... but I dont see how this would have any impact...

    best regards
    Kalle

  • #2
    Are you using a beta version? 1/.4545 or Throbs curve? Try applying Throb's curve instead of 1/.4545.
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    • #3
      Post some renders... with splotchs and without..

      Could be a material problem..

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      • #4
        yes, its a beta.... 1.48.04 usually it works great, and Ive used vlados settings on some exteriors before with nice results...
        1/.4545 never tried throbs curve... dont have time today but Ill give it a shot as soon as I can. But why would that make any difference??

        here is an image showing parts of the different renders. hmm btw, I used "render region" for these... maybe the QMC+lightcache solution doesnt like that mode?? or maybe Im just guessing here? =)

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        • #5
          ah forget about it! I used "store with irradience map" on nearly all of my lights.... thats got to be it, right?

          Ill make a quick test now...

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          • #6
            Render region works fine for basically all modes.

            And yeah that could very well be your problem

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            • #7
              Originally posted by DaForce
              And yeah that could very well be your problem
              and, yes, it was sorry bout that. works fine now...

              thanks
              Kalle

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              • #8
                heheh s'ok no problems

                Atleast its sorted

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                • #9
                  Well, now that it's sorted, can you give us a report. What are the pros/cons of vlado's universal method? Do you use it in production?
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                  • #10
                    yup, Ive used the universal settings in production on a couple of exteriors with great results.
                    pros - extreamly easy to setup. You can switch between very fast test-renders and clean final renders by only changing a single setting (the noise threshold in the rQMC-settings rollout.
                    You also get very good details in shadowareas... And you will never get splotchy renders like you can get with low IRRmap settings... The only difference between a fast testrender and a final render will be the amount of noise.

                    cons - If you need noisefree renders it will take alot longer to render compared to using IRRmap-lightcache...

                    If you have some extra time for your renders, I think it would be a wise choice to use the universal settings... If you dont (i rarely do... always working with tight deadlines) then just render the old usual way...

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