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  • glass environment reflections

    Hello

    I have been strugling with glass environment reflections for some time now, and maybe you have the answer.

    I put an image in the materialdialog->maps->Environment
    And I check texture->UVW properties

    but it doesnt react to the UVW mapping, and just repeats itself in the render. (not a mapchannel difference)

    I managed till now without the texturebox, but it really sucks

    What I want to achieve is:
    A material which reflects the scene first and then a environment, but the environment should be mappable

  • #2
    Reflections are a bit of a tricky one, especially if you want a really high quality result - If you use a spherical environment then sometimes you dont get enough pixels in the space of the reflection and you get a really blocky image. One option would be to add in a plane to the scene off camera with a copy of your environment image mapped to it - you might get much better results.

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