Hello
I have been strugling with glass environment reflections for some time now, and maybe you have the answer.
I put an image in the materialdialog->maps->Environment
And I check texture->UVW properties
but it doesnt react to the UVW mapping, and just repeats itself in the render. (not a mapchannel difference)
I managed till now without the texturebox, but it really sucks
What I want to achieve is:
A material which reflects the scene first and then a environment, but the environment should be mappable
I have been strugling with glass environment reflections for some time now, and maybe you have the answer.
I put an image in the materialdialog->maps->Environment
And I check texture->UVW properties
but it doesnt react to the UVW mapping, and just repeats itself in the render. (not a mapchannel difference)
I managed till now without the texturebox, but it really sucks
What I want to achieve is:
A material which reflects the scene first and then a environment, but the environment should be mappable
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