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  • Displacement....? urgent!

    Now i m getting confused!
    so i got an editable poly with 3 faces, all quads...and the 3d displacement is going wacky!?
    what am i doing wrong?

    the wireframe:


    the displacement under 2d mode:


    the wacky 3d displacment:


    and even if i change the mesh the wackiness continues!


    please can anybody give me any hint?i ll take anything!
    yeas and i ve read the morbid angel s thread!
    Nuno de Castro

    www.ene-digital.com
    nuno@ene-digital.com
    00351 917593145

  • #2
    post your file and I'll have a look.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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    • #3
      http://www.yousendit.com/transfer.ph...41304211238F37

      the fastest way i could remember to post the file

      thanx in advance!
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

      Comment


      • #4
        Why are you trying to displace the mesh 10cm for mortar joints?

        Its weird, I've rendered it a few times and it looks fine to me. I can't see any of the distortions you have illustrated above.
        Patrick Macdonald
        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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        • #5
          actually, i do get distortion with 3dmapping at 10cm amount. But that would probably be expected given the scale of the mesh.
          Patrick Macdonald
          Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



          Comment


          • #6
            Either
            - reduce the displacement amount
            - change to 2d mapping
            - if you stick with 3d mapping(and 10 amount). Increase the number of quads making up the surface

            oh, and reducing edge-length to 1.0 seems to work a treat on 3d mapping.
            Patrick Macdonald
            Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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            • #7
              i thought i read 3d mapping was mainly for 3d textures like procedural noises...
              I generally always use 2 displacement for mapped textures...

              Lele

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              • #8
                thanx re:FORM i just got to the office...ur probably right.
                in fact i just tried the 10 cm cause i expected it to be more vivsible instead maybe i m just screwing it up...? i m gonna run some tests right now.

                yeah Lele i usually stick with 2d, still i need to use the keep continuity option, so i was messing with 3d displacement. i got away tonight at home to fix this with an old trick...

                thanks again!
                Nuno de Castro

                www.ene-digital.com
                nuno@ene-digital.com
                00351 917593145

                Comment

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