Hi Folks, I am trying to render my first animation using VRay and having a bit of a problem with my irradiance maps. I have a 1500 frame fly thru with only the camera moving and what I did was rendered the irradiance map in 100 frame sections to different machines and stuck them together using irradiance map viewer to compile one 250Mb irradiance map.
Now all seem fine until I try and render the final image which is now taking 30 mins plus to render a frame. This is strange because if I render without the saved map it only takes about 14 mins.
I have played around with Anti aliasing settings and QMC samples but don't seem to get much improvement.
Is there an issue when using large irradiance maps. As they have more information in them could they take longer to render. I’m i bit baffled or could i have screwed them up with IR map viewer. I'm going to start calculating an other IR map on one PC over the weekend unless i can solve today.
Any advise or guidance would be appreciated to save me having to start over or make the same mistakes again. Cheers
Now all seem fine until I try and render the final image which is now taking 30 mins plus to render a frame. This is strange because if I render without the saved map it only takes about 14 mins.
I have played around with Anti aliasing settings and QMC samples but don't seem to get much improvement.
Is there an issue when using large irradiance maps. As they have more information in them could they take longer to render. I’m i bit baffled or could i have screwed them up with IR map viewer. I'm going to start calculating an other IR map on one PC over the weekend unless i can solve today.
Any advise or guidance would be appreciated to save me having to start over or make the same mistakes again. Cheers
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