Hallo,
I have a problem making displaced Grass with 1.5 like i could do it with 1.4703.
Made with 1.4703
This is how it should look like.
This is how it comes out from 1.5
Disregard the leaf Size.. but notice the square pattern in the picture.
better noticable in this picture.
I used a "splat" map but also tested with "cellular".
The underlying box is not tessalated. Just one face per side.
What I tried so far.
All different AA Methods.
"View Dependant" Displ. on/off
Filter Texmap on/off.
I made shure I have a clean scene without any remains from 1.4.
Vray Default Displacement Parameters in the global Render Menue on/off.
Different Bucket Size.
Rendered local and through the Network.
So far I always get the same moire Pattern.
What can I do to solve this problem. I´m using displaced grass like this
in a lot of projects !
Thank You,
sam
I have a problem making displaced Grass with 1.5 like i could do it with 1.4703.
Made with 1.4703
This is how it should look like.
This is how it comes out from 1.5
Disregard the leaf Size.. but notice the square pattern in the picture.
better noticable in this picture.
I used a "splat" map but also tested with "cellular".
The underlying box is not tessalated. Just one face per side.
What I tried so far.
All different AA Methods.
"View Dependant" Displ. on/off
Filter Texmap on/off.
I made shure I have a clean scene without any remains from 1.4.
Vray Default Displacement Parameters in the global Render Menue on/off.
Different Bucket Size.
Rendered local and through the Network.
So far I always get the same moire Pattern.
What can I do to solve this problem. I´m using displaced grass like this
in a lot of projects !
Thank You,
sam
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