well, sometimes I like to put more than one sky in the scene just to make renders seem like they're from Tatooine....no, really, I do this so I could just have a key light source for each camera. Anyways, it seems like the sky only takes into account the first sun inserted into the scene and not the active sun.
Should I change my workflow or is this something that can be remedied in a future build or am I missing the boat altogether?
Thanks,
ME
Should I change my workflow or is this something that can be remedied in a future build or am I missing the boat altogether?
Thanks,
ME
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