Announcement

Collapse
No announcement yet.

Problem with render region

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Problem with render region

    Hello all, I have a little problem with my last render, I have to render a big image and I use render region to do multiple renders, but when I go to photoshop to assemble all my render, I found little difference:


    can u tell me what to do to avoid this problem
    Thank you
    Zahir3d
    PIXARCHI.COM

  • #2
    Are you using a vrayPhysicalCamera with vignette on?
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



    Comment


    • #3
      no her it's just the top vue, no camera
      Zahir3d
      PIXARCHI.COM

      Comment


      • #4
        Hmm... sorry but I can't offer a solution.

        Have you tried rendering without regions? Switch of the max virtual frame buffer. In the vray framebuffer settings, switch off the "Render to memory frame buffer" and use "render to V-Ray image file" instead. As far as I know this should work for large images.
        Patrick Macdonald
        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



        Comment


        • #5
          if I do a simple render there is no difference, but here I must do multiple render region because my picture is to big, an it take a lot of time.
          thank's
          Zahir3d
          PIXARCHI.COM

          Comment


          • #6
            try precalculating the irrad map for the entire image, then use render regions, loading the saved irradiance map to render.
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

            Comment


            • #7
              ok percyman thank u,I think it will work like that
              Zahir3d
              PIXARCHI.COM

              Comment


              • #8
                Use render strips in backburner. With IR/QMC there is rarely any need to precalc.
                "Why can't I build a dirigible with my mind?"

                Comment


                • #9
                  It would be best to calculate any light cache or irradiance maps in advance, and then use the saved maps when you do the crop renders.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    it work !! thank you
                    Zahir3d
                    PIXARCHI.COM

                    Comment

                    Working...
                    X