Announcement

Collapse
No announcement yet.

Particle Age Map Problems

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Particle Age Map Problems

    I have a particle age map in the diffuse slot of both a standard material and a V-Ray material.

    The standard material renders as desired in scanline (particles color changes over time). The V-Ray material renders with all particles receiving the 'ending' color which is incorrect.



    Is there some problem with using the Particle Age map in V-Ray?

    Thanks!
    Sincerely,

    Mike Truly
    ----------------------------------------------------------------
    Truly Media
    http://www.trulymedia.com

  • #2
    I should also note that if the standard material with the particle age map is rendered with the V-Ray renderer, the result is the same. All particles have only the 'ending' color.

    Thanks!
    Sincerely,

    Mike Truly
    ----------------------------------------------------------------
    Truly Media
    http://www.trulymedia.com

    Comment


    • #3
      why dont you just render it with scanline?
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

      Comment


      • #4
        jacksc02,

        Because I am trying to accomplish things in V-Ray so I can learn to use it and the rest of the scene is being done in V-Ray. Those examples are simplified versions and I need the real versions to interact with the rest of the V-Ray scene properly so I'm trying to see if this is a bug or something I'm doing wrong in the setup.

        Thanks!
        Sincerely,

        Mike Truly
        ----------------------------------------------------------------
        Truly Media
        http://www.trulymedia.com

        Comment


        • #5
          Curious, have you tried render the vray version in the maxFB and not the VrayFB?

          Comment


          • #6
            Not sure if particle age is in the same issue but maybe http://www.chaosgroup.com/forum/phpB...ticle+material
            Eric Boer
            Dev

            Comment


            • #7
              Well I cant work it out.

              Im pretty sure the 2 problems are related.

              Im curious if Vlado knows of this one? or if it will be fixed as part of the other fix.

              Comment


              • #8
                Originally posted by DaForce
                Im curious if Vlado knows of this one? or if it will be fixed as part of the other fix.
                If this is PFlow, then the problem is the same as with the material IDs, since the Particle Age map uses the IDs to find out which particle it is shading. So this should be fixed together with the other issue.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  Yeah its pflow.

                  So it should be fixed hey.. thats cool.

                  Do you want a test scene to confirm? or your certain it will be fine next RC release?

                  Comment


                  • #10
                    Well, it doesn't hurt testing it before that, so you can send the scene to vlado@chaosgroup.com

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      Have you adjusted any of your settings for LWF?
                      LunarStudio Architectural Renderings
                      HDRSource HDR & sIBL Libraries
                      Lunarlog - LunarStudio and HDRSource Blog

                      Comment


                      • #12
                        File sent Vlado.

                        If you could just confirm that it has/will be fixed next RC release that would be sweet

                        Juju, even with no GI no light nothing it just renders the last color of the particle age map.
                        Its definitly a bug. Similar to the one that RErender linked to.

                        Comment


                        • #13
                          Well, I just ran a test on particles for particleage and the results are the same with the particleage in the standard material diffuse slot as well as it in the vraymtl:



                          The file is here if you want to test it out (I left out Flipside's Kitchen probe HDR in this file):

                          Download here.

                          It's hard to tell what is happening without seeing your file.
                          LunarStudio Architectural Renderings
                          HDRSource HDR & sIBL Libraries
                          Lunarlog - LunarStudio and HDRSource Blog

                          Comment


                          • #14
                            WTF...

                            ok looking at your scene now

                            Comment


                            • #15
                              Yeah you seem to have missed the main point of it... its only when using PFLOW not standard particles

                              It works fine with standard particles but thats not the point.

                              Comment

                              Working...
                              X