Hello, I'm wondering if anyone else can confirm this problem I'm having.
I'm doing four fly-through animations of a commercial airplane interior, and I have my lightcache and irradiance maps calculated. In the past I simply switched the secondary bounces to "none" for the final renders, since the lightcache is saved with the irmap.
However, I noticed today that disabling secondary bounces increases the frame render time by a factor of 4!
So in other words:
Primary bounces: pre-calculated irmap
Secondary bounces: none
Frame time: 19:29
Primary bounces: pre-calculated irmap
Secondary bounces: pre-calculated lightmap
Frame time: 5:39
The frames are identical either way, as you would expect, and the ONLY thing changed is turning secondary bounces off. Has anyone else noticed this?
The solution is to just switch the secondary bounces back on, of course, but it still confuses me. I tried it out in three separate scenes with the same results.
Thanks!
I'm doing four fly-through animations of a commercial airplane interior, and I have my lightcache and irradiance maps calculated. In the past I simply switched the secondary bounces to "none" for the final renders, since the lightcache is saved with the irmap.
However, I noticed today that disabling secondary bounces increases the frame render time by a factor of 4!
So in other words:
Primary bounces: pre-calculated irmap
Secondary bounces: none
Frame time: 19:29
Primary bounces: pre-calculated irmap
Secondary bounces: pre-calculated lightmap
Frame time: 5:39
The frames are identical either way, as you would expect, and the ONLY thing changed is turning secondary bounces off. Has anyone else noticed this?
The solution is to just switch the secondary bounces back on, of course, but it still confuses me. I tried it out in three separate scenes with the same results.
Thanks!
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