Hello all,
I need help with a current problem.
We are working on a rather large tour but not much bigger than anything
else we have ever done.
At this point I can only describe it to you
Single condo/structure with water, boats, land, roads, trees and lowpoly
supporting objects such as stand in buildings and the like.
All of the trees are proxy and even some of the floors, the ones that are
identical are proxy and instance.
At one point I was able to render this with somewhat low settings but
something has happened that I cannot get it to render on all machines
consistently. Let me explain.
We have a mixed bag farm of around 60 machines total, I am working
with around a dozen of them. Some are workstations that are slaving at
night.
I am getting unexpected exceptions and on occasion other memory related
errors. I have cut down just about everything in this file. No textures, with
textures, with the main building, without and I keep getting mixed results.
For more wierdness. There are 4 machines in particular that are rendering
but slowing as they are single processor machines with 1GB of RAM, the
problem is the big dual machines with 2GB do not, they all throw
the unknown error.
Now here is more. The proper "slaves" are all new clean installs of Max8
with sp3 on XP. The older user machines that are slaved at night and rendering
are mixed bag, Max8sp1, sp2 and sp3 they all have 1.47.037 installed but
I cant imagine why this would make a difference but they have Max5,
Max7 and 7.5 update on them as they are old and have not been
burned down. They also are not using bitmap pager, neither are the others
it still throws errors whether bp is on or off at any value (it appears)
They are also mixed OS Win2K and WinXPSp2. I cant seem to isolate
what is or is not the same easily.
Anyone have any ideas on a good way to start trouble shooting again, I
am at a loss at this point and this project is due in 4 days with 2500 to be
rendered.
More to this, each of our departments are gettings some unexpected errors
working with files we have had no problems with in the past. Some images
are causing "cannot load filter tables" alot of these have been in use for ever
and the files themselves used for some time.
There are approx 502000 poly count, with proxies I have no idea a zillion
I suppose with all the trees and bushes. File is around 40MB.
Not sure what the total load is for textures, anyone know a quick-ish way to figure that out?
While writing this post I was trying different things, I just tried rendering
without the VFB, either one and it rendered on more machines but two
the "big" machines threw unexpected exceptions.
I also tried recalc on the LC using world and it crashed about 75% in.
------
Ok found some animated water, animated noise maps tossed that and things sped up
-----
Now find one of the "big" machines running four copies of raysat_3dsmax8.exe isnt that for mental ray? Two loaded but when I slave it 4 show up
-----
Well still no good on the "big" machines. I can only assume something
is screwy with their RAM or network rights or something else I know
nothing about at this point. Will check with IT monday see if we can
check the config on these.
Other problem is some of the machines that are rendering are having
the unexpected exceptions and cant load filter tables errors but not
consistently. The camera move in this is at a medium to slow pace so
there are no dramatic changes.
I am going back to the manual and going through the trouble shooting again.
------
I need help with a current problem.
We are working on a rather large tour but not much bigger than anything
else we have ever done.
At this point I can only describe it to you
Single condo/structure with water, boats, land, roads, trees and lowpoly
supporting objects such as stand in buildings and the like.
All of the trees are proxy and even some of the floors, the ones that are
identical are proxy and instance.
At one point I was able to render this with somewhat low settings but
something has happened that I cannot get it to render on all machines
consistently. Let me explain.
We have a mixed bag farm of around 60 machines total, I am working
with around a dozen of them. Some are workstations that are slaving at
night.
I am getting unexpected exceptions and on occasion other memory related
errors. I have cut down just about everything in this file. No textures, with
textures, with the main building, without and I keep getting mixed results.
For more wierdness. There are 4 machines in particular that are rendering
but slowing as they are single processor machines with 1GB of RAM, the
problem is the big dual machines with 2GB do not, they all throw
the unknown error.
Now here is more. The proper "slaves" are all new clean installs of Max8
with sp3 on XP. The older user machines that are slaved at night and rendering
are mixed bag, Max8sp1, sp2 and sp3 they all have 1.47.037 installed but
I cant imagine why this would make a difference but they have Max5,
Max7 and 7.5 update on them as they are old and have not been
burned down. They also are not using bitmap pager, neither are the others
it still throws errors whether bp is on or off at any value (it appears)
They are also mixed OS Win2K and WinXPSp2. I cant seem to isolate
what is or is not the same easily.
Anyone have any ideas on a good way to start trouble shooting again, I
am at a loss at this point and this project is due in 4 days with 2500 to be
rendered.
More to this, each of our departments are gettings some unexpected errors
working with files we have had no problems with in the past. Some images
are causing "cannot load filter tables" alot of these have been in use for ever
and the files themselves used for some time.
There are approx 502000 poly count, with proxies I have no idea a zillion
I suppose with all the trees and bushes. File is around 40MB.
Not sure what the total load is for textures, anyone know a quick-ish way to figure that out?
While writing this post I was trying different things, I just tried rendering
without the VFB, either one and it rendered on more machines but two
the "big" machines threw unexpected exceptions.
I also tried recalc on the LC using world and it crashed about 75% in.
------
Ok found some animated water, animated noise maps tossed that and things sped up
-----
Now find one of the "big" machines running four copies of raysat_3dsmax8.exe isnt that for mental ray? Two loaded but when I slave it 4 show up
-----
Well still no good on the "big" machines. I can only assume something
is screwy with their RAM or network rights or something else I know
nothing about at this point. Will check with IT monday see if we can
check the config on these.
Other problem is some of the machines that are rendering are having
the unexpected exceptions and cant load filter tables errors but not
consistently. The camera move in this is at a medium to slow pace so
there are no dramatic changes.
I am going back to the manual and going through the trouble shooting again.
------
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