After switching to R8 for my tests i get unclamped GBuffers now. i compose them all together now and pretty much got every friggin single channel done now. The only problem i'm left with is black edges on refractive and reflective objects. I've created a comparison image to show it. To the left you see my final comp. The middle is RGB Element the right is unclamped RGB.
As you can see both the reflective and refractive objects get pronounced black edges. This is even more appearant in this pic as also reflection filter and refraction filter were used. I multiplied them with the corresponding reflection/refraction channels. is that right at all ? The edges are also visible without the filter tho.
Any pointers would be greatly appreciated.
Regards,
Thorsten
As you can see both the reflective and refractive objects get pronounced black edges. This is even more appearant in this pic as also reflection filter and refraction filter were used. I multiplied them with the corresponding reflection/refraction channels. is that right at all ? The edges are also visible without the filter tho.
Any pointers would be greatly appreciated.
Regards,
Thorsten
Comment