Hello.
I'm using several planar vraylights to iluminate a garage.
These lights have decay and are near the ceiling.
The GI methods are Irrmap for 1st bounce and QMC for secondary
When this lights are single sided (pointing down) GI is ok but if they are double sided the GI generates some very bright samples making the result look like is there has a ball of mirros scattering white spots.
I guess this happens because the light hitting the ceiling is very intense due to the fact that I'm using decay.
If I move the lights away from the ceiling white spots disapear.
Is there a way to avoid the white spots in GI but have the overbright effect of intense light hitting the ceilling?
Should I change methods for the GI??
Thanks
Here are some tests with a simple grey vray material:
Single Sided Lights
Double Sided Lights
I'm using several planar vraylights to iluminate a garage.
These lights have decay and are near the ceiling.
The GI methods are Irrmap for 1st bounce and QMC for secondary
When this lights are single sided (pointing down) GI is ok but if they are double sided the GI generates some very bright samples making the result look like is there has a ball of mirros scattering white spots.
I guess this happens because the light hitting the ceiling is very intense due to the fact that I'm using decay.
If I move the lights away from the ceiling white spots disapear.
Is there a way to avoid the white spots in GI but have the overbright effect of intense light hitting the ceilling?
Should I change methods for the GI??
Thanks
Here are some tests with a simple grey vray material:
Single Sided Lights
Double Sided Lights
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