I have an animation where we used Max's particle flow to create a potted poinsettia. It renders great in Vray 1.5 TC2, except when we send it to a network render. We have used Particle Flow geometry successfully before in version 1.49.28 over the network. This is apparently new to 1.5.
The following error message is returned by all servers, and then the servers all timeout, and the job just sits in the queue.
[V-ray] UNHANDLED EXCEPTION: Calling EvalWOrldState() for node 'PF Source 01 -> Event 02' at time 0
I am not currently aware of a way to extract a mesh from a Particle Flow. Since this is not really that polygon heavy, it would be the optimal workaround. Obviously if Vray could render particle flows in a net render capacity, that would be the best.
I have a solution, which is to render the poinsettia by itself locally on one machine and composite it back into the scene. But as we are using ambient occlusion passes, this requires multiple files and several alpha channels.
My workaround is sufficient for now, but obviously this will be something that will occur again. If anyone has any feedback that would be great.
Thanks,
Lee Johnson
Corgan Media Lab
The following error message is returned by all servers, and then the servers all timeout, and the job just sits in the queue.
[V-ray] UNHANDLED EXCEPTION: Calling EvalWOrldState() for node 'PF Source 01 -> Event 02' at time 0
I am not currently aware of a way to extract a mesh from a Particle Flow. Since this is not really that polygon heavy, it would be the optimal workaround. Obviously if Vray could render particle flows in a net render capacity, that would be the best.
I have a solution, which is to render the poinsettia by itself locally on one machine and composite it back into the scene. But as we are using ambient occlusion passes, this requires multiple files and several alpha channels.
My workaround is sufficient for now, but obviously this will be something that will occur again. If anyone has any feedback that would be great.
Thanks,
Lee Johnson
Corgan Media Lab
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