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VraySun Reflection Causing High Render Times

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  • VraySun Reflection Causing High Render Times

    This scene is not a piece of art, as I was trying to discover the best way to add lights to a building for night animation.

    Settings are LWF Linear 1/1 2.2 gamma, Vray 1.5 RC2. It's a simple scene with simple glass. Using Physical Camera 'Video Camera' so the exposure doesn't go crazy while turning the scene.

    But in doing these tests, I came across really high render times around frame 70:

    26 minutes

    Sub-pixel mapping OFF
    Clamp Output OFF
    Affect Background ON

    47 seconds

    Sub-pixel mapping ON
    Clamp Output ON
    Affect Background ON

    1 min 46 seconds

    Sub-pixel mapping ON
    Clamp Output Off
    Affect Background ON

    The buckets on DR hang right at the reflection of the sun on the glass.
    I was going to post this file in a different section, but for now you can test it by downloading it here.
    LunarStudio Architectural Renderings
    HDRSource HDR & sIBL Libraries
    Lunarlog - LunarStudio and HDRSource Blog

  • #2
    Hm. Can't help tho, but seems adaptive tracing doesn't work... Strange, isn't it? Or I'm mistaken, coz I don't see any "adaptiveness"
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

    Comment


    • #3
      Well - I'm amazed that the times vary from 47 seconds with all those checked versus nearly 2 hours without some of those.
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

      Comment

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