I have a scene with moving objects. I've saved out a Lightcache and can render fast from that with the moving objects hidden.
My questions:
1) What is the best method to reinclude these moving objects within the scene using a different lighting method around these particular objects? I'd like to merge two different methods (ie lc/lc for the flythrough/speed and something else for the moving pieces that would approximate the lighting solution.)
2) I've read the walkthrough with moving objects on the spot3d help files. Vrayspherefade atmospheric is one possibility. However, using this would cause a sphere/radius incorporating a slightly different light solution. lc/lc for moving objects frame by frame causes an irregular edge to appear where the two portions are composited together. Plus lc/lc when it is not saved causes randomized samplings. You can't save a proper solution with moving objects without causing artifacts.
3) Is there a recommended/particular lighting method of rendering the moving objects/shadows that would work best in this situation? Anyone elses recommendations?
4) Is there a simpler way of compositing the two segments together other than using vrayspherefade? Ie. Alpha channels, mattes, objectID render elements? How could I simply go about this?
My questions:
1) What is the best method to reinclude these moving objects within the scene using a different lighting method around these particular objects? I'd like to merge two different methods (ie lc/lc for the flythrough/speed and something else for the moving pieces that would approximate the lighting solution.)
2) I've read the walkthrough with moving objects on the spot3d help files. Vrayspherefade atmospheric is one possibility. However, using this would cause a sphere/radius incorporating a slightly different light solution. lc/lc for moving objects frame by frame causes an irregular edge to appear where the two portions are composited together. Plus lc/lc when it is not saved causes randomized samplings. You can't save a proper solution with moving objects without causing artifacts.
3) Is there a recommended/particular lighting method of rendering the moving objects/shadows that would work best in this situation? Anyone elses recommendations?
4) Is there a simpler way of compositing the two segments together other than using vrayspherefade? Ie. Alpha channels, mattes, objectID render elements? How could I simply go about this?
Comment