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network rendering & inconsistent buckets

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  • network rendering & inconsistent buckets

    i'm hoping this is a simple oversight on my part, but i have been having this problem on a number of recent projects:
    the problem is that when i render a scene using distribution over a network i am getting a final rendering result where the lighting differs between buckets that were processed on different computers. i will try to upload a file tomorrow to illustrate this more clearly (and obviously).
    i'm very inexperienced with network rendering, so i'm not sure if this is a problem with the way i'm setting up lights in the scene, or if it is some kind of a system setting that i'm doing incorrectly. if anyone could offer some advice i'd be very thankful.

  • #2
    sorry - i just did a search on this subject and found a few other threads. i will read through them and see if i can solve my problem.

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