2 questions:
1.) I want to use vraysun, vraysky, and vrayphyscam. Got it all working finally but I'd like to change the sky to a bitmap and use vraysky only for skylight and glossy reflection env map. With the sun mult set at 1 and exposure taken care of in vray physical camera, the sky bitmap is underexposed as to be expected (it's not hdri). Is there a way to exclude exposure for the bitmap sky? I know there's "affect background" under color mapping but the bitmap still renders dark due to vrayphysical camera influencing exposure.
2.) By default it seems that vraysun produces and area shadow. Is there a way to turn area shadows off for speed increase? Setting the size mult to 0 causes a crash, lowering it to 0.1 only improves speed slightly. Would be nice to have a global switch.
1.) I want to use vraysun, vraysky, and vrayphyscam. Got it all working finally but I'd like to change the sky to a bitmap and use vraysky only for skylight and glossy reflection env map. With the sun mult set at 1 and exposure taken care of in vray physical camera, the sky bitmap is underexposed as to be expected (it's not hdri). Is there a way to exclude exposure for the bitmap sky? I know there's "affect background" under color mapping but the bitmap still renders dark due to vrayphysical camera influencing exposure.
2.) By default it seems that vraysun produces and area shadow. Is there a way to turn area shadows off for speed increase? Setting the size mult to 0 causes a crash, lowering it to 0.1 only improves speed slightly. Would be nice to have a global switch.
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