Why is this happening. I also have lots of invalid texture coordinates errors.
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Blue GI problem.
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The invalid texture co-ordinates would almost definilty be causing the blueness.
Its basically saying that an object in your scene doesnt have proper UVW mapping on it. look in the log and it should tell you what object, then try to fix its UVW
failing that.. just select everything and drop a box uvw over the scene and see if th error goes away.
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i can see a blue object under the road, maybe thats causing the blue
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that odd value for the W coordinates is known to be an xfrog problem.
Loading the plant in xfrog and saving it as .3ds should make the issue go away.
I see though, that also the V coordinates seem wrong, so maybe is some object imported badly.
Hide and check, if that's the case
Lele
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