The basics - I'm working on a huge animation with hundreds of xrefs and proxies, culling them wont really be an option and the terrain is 750k polys so I only want to merge them in as a last resort.
Anyone seen this? Know why its happening?

Most of the other shots are rendering fine, although I have been having a lot of problems with IR maps and the xrefs so i'm wondering if its related. Sometimes it works, sometimes it doesnt.
This was for a meeting on monday too, although the final doesnt have to be done until friday, it'd be nice to not have to explain whats going on and admit that its not supposed to look like that as I dont think the client really grasps the concept behind 3d.
edit: physcal camera, Vray sphere for sun and HDRI, IR map & qmc, adaptive qmc AA at 1,4, IR map being made as multiframe every 50 on medium, vray dirt on pretty much everything nested within the materials, QMC bounces set to 5, Reinhard mapping with a burn of .4, sub pixel on.
It doesnt flicker at this point, the fuckups are static.
Anyone seen this? Know why its happening?

Most of the other shots are rendering fine, although I have been having a lot of problems with IR maps and the xrefs so i'm wondering if its related. Sometimes it works, sometimes it doesnt.
This was for a meeting on monday too, although the final doesnt have to be done until friday, it'd be nice to not have to explain whats going on and admit that its not supposed to look like that as I dont think the client really grasps the concept behind 3d.
edit: physcal camera, Vray sphere for sun and HDRI, IR map & qmc, adaptive qmc AA at 1,4, IR map being made as multiframe every 50 on medium, vray dirt on pretty much everything nested within the materials, QMC bounces set to 5, Reinhard mapping with a burn of .4, sub pixel on.
It doesnt flicker at this point, the fuckups are static.
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