Hi Folks,
I'm working on my first christmas ad of the year (dear god) and I'm making a tree using vray fur which is giving me very nice results - the only thing is that I've gotten quicker render times with plain old mesh and I'm thinking that it might be a better way to go when baking GI for flythroughs. I've gotten decent results with particles using bent cylinders as needles but the "fall" of the fur is much nicer and something hard to get with pflow. Is there any way to convert fur to mesh or get any kind of information from it using maxscript? Ideally something like being able to get a matrix of each fur primitive?
I'm very concious of speed just at the minute, I'm in an XSI based company and their render farm is exclusively mental ray - I'll be putting render copies of max and vray on there but since my deadline is rather short and time for mistakes limited it'd be great to go for the dumb but guaranteed option.
Cheers!
(P.s. will post the christmas tree in a bit in case anyone wants it)
I'm working on my first christmas ad of the year (dear god) and I'm making a tree using vray fur which is giving me very nice results - the only thing is that I've gotten quicker render times with plain old mesh and I'm thinking that it might be a better way to go when baking GI for flythroughs. I've gotten decent results with particles using bent cylinders as needles but the "fall" of the fur is much nicer and something hard to get with pflow. Is there any way to convert fur to mesh or get any kind of information from it using maxscript? Ideally something like being able to get a matrix of each fur primitive?
I'm very concious of speed just at the minute, I'm in an XSI based company and their render farm is exclusively mental ray - I'll be putting render copies of max and vray on there but since my deadline is rather short and time for mistakes limited it'd be great to go for the dumb but guaranteed option.
Cheers!
(P.s. will post the christmas tree in a bit in case anyone wants it)
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