I have a vibration problem with this animated water. I included two frames...putting one on top of the other you can see an area of the pool water go darker. Since it is a large area, it does not seem to be a problem with noise applied to the bump map. For the movement I have animated the phase control of the noise. Below I have posted the material settings and vray settings (vray 1.5 with max 7 on Windows XP 64). In addition, to avoid any flickering, I did the IRMAP calculation on one machine and also each frame is rendered on one machine. Any ideas.........have to get this animation out as soon as possible. Thanks!
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simple enough. you cant have any animations other than the camera when using saved maps. thats probably why you get such a difference
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a waterbumpmap is as bad as moving geometry in this case i guess. Due to refraction it changes what part of the pool is seen where. If it changes to much there might be areas that dont have enough Irrmap info. That´s a wild guess tho.
Thorsten
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that was my initial gues. reflections and refractions would show different areas if animated. some areas might have no samples
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