Hi there --
I am rendering the interior of a fitness center, as seen through a piece of floor to ceiling glass. The glass is comprised of a box and is textured with vray glass. The mirror, likewise, is a Vray material, with 100% reflectivity.
When I render the scene with the glass window present, the mirrors reflect nothing and show up black. When I hide the foreground window, everything works just fine. I can obviously solve this by comping in layers, but I'd like to figure out what I'm doing wrong. I've tried various permutations of turning on "reflect on back side" "double-sided" etc. No combination I've hit on seems to work.
Please, someone, tell me how I need to handle this to get physically correct results...
Thanks,
dave
I am rendering the interior of a fitness center, as seen through a piece of floor to ceiling glass. The glass is comprised of a box and is textured with vray glass. The mirror, likewise, is a Vray material, with 100% reflectivity.
When I render the scene with the glass window present, the mirrors reflect nothing and show up black. When I hide the foreground window, everything works just fine. I can obviously solve this by comping in layers, but I'd like to figure out what I'm doing wrong. I've tried various permutations of turning on "reflect on back side" "double-sided" etc. No combination I've hit on seems to work.
Please, someone, tell me how I need to handle this to get physically correct results...
Thanks,
dave
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