I've found a bug with the VRay Physical Camera in 1.5rc2. I haven't tried rc3 so I can't verify if it still exists.
If you are using a VRay physical camera for one of your viewports, and you hide that camera (but keep it as an active viewport), the vertical shift value is ignored in the viewport. Things still render fine, but the viewport doesn't show the effects of the vertical shift value if the camera is hidden.
If you are using a VRay physical camera for one of your viewports, and you hide that camera (but keep it as an active viewport), the vertical shift value is ignored in the viewport. Things still render fine, but the viewport doesn't show the effects of the vertical shift value if the camera is hidden.
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