I got strange randowm thing. In some scenes render hangs on last prepass or sometimes when rendering frame. It's just hangs, time is piling up but buckets doesn't move. Anyone else got that?
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before it hangs CPU usage is 100% after that it gets down to ~45%. I'm not using low prority option. I tried with it but same problem. In 5 minutes I will send you Vlado PM with the problematic scene. I would appreciate if you could look at it. It happens on all the render nodes and my worksation.Luke Szeflinski
:: www.lukx.com cgi
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I just found out that when using dynamic memory it renders ! Only with satic there is a problem. I also wil try if dynamic will work when render hangs during rendeirng frames.Luke Szeflinski
:: www.lukx.com cgi
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yep, I never had this kind of problem when using old max 8 32bits.Luke Szeflinski
:: www.lukx.com cgi
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So the culprit for this seems to be 2d displacement; because of the different floating-point calculations on the 64-bit architecture, V-Ray could end up in an infinite cycle trying to intersect the 2d displaced geometry. This is corrected now for future builds and the scene seems to render fine, but if you need that fix now - email me to vlado@chaosgroup.com
Best regards,
VladoI only act like I know everything, Rogers.
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32 bit
Hi,
we got the same problem as lukx, but with 32 bit VIZ2006 @ winXP (and VIZ2007 too @winXP prof. 64bit) also. VRay relase is 1.50 RC3. Renders CPU are dual Athlons 4200 X2 with 4GB RAM. I will try to set dynamic memory using, if it will does work.
It happens sometimes when we start rendering (it hang at "processing light manager" or somethin like that) sometimes after second pass of irrmap... In every this case VIZ shut down in few seconds.
I think, its could be caused by latest update of windows (maybe). We hadn´t this problem before.
And there is one more thing: we reinstalled drivers of graphisc card- to new 91.47 from nvidia.
Does someone know where is the rub?
petr
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Re: 32 bit
Originally posted by vizageDoes someone know where is the rub?
Best regards,
VladoI only act like I know everything, Rogers.
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please check your e-mail Vlado .
Also this problem with 2d disp is only during prepass calculation or the hangs during frame rendering might be also caused by that?Luke Szeflinski
:: www.lukx.com cgi
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how does it solve?
Hello Vlado,
i´ve solved my problem (the crashes VIZ2006 and VRay RC3). I´ve reinstalled VRAY back to the release 1.50 RC2 and it does work fine. I think that there is the problem between last updates of windows and RC3. I tried reinstall drivers for graphics card, I´ve checked the temperature of CPU, RAM memory is OK also.
I don´t know, the windows....
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Hi !
Well stil a problem with DR.
Whatever the scene, when I render the GI in medium (or above) mode
some buckets may stop, the render goes on but with less processors
on the network.
It may work correctly sometimes, after relaunching it...
The DR works without any problem when I do some tests in very low
mode. I don't want to say that "medium" or any other mode makes the
problem... I suppose, it is a memory issue, I don't know
It has appeared since I installed the 1srt release of 1.5...I thought Rc2 and 3 would solve it but no.
I use Max 8, xp pro, the master computer is bi opteron 242.
one bi Mp 2.4;one dualcore 6600...
And a last word to get glass back... please
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We are also experiencing hanging renders. We are using Max9.0 and vray64. A solution that seemed to work for us is decreasing the bucket size from 64 to 16. Hopefully that helps.
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Check that- it works on some frames and not others.
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