I noticed something odd in the main lobby model that I've been working on, and after going through material settings, objects and various lights I found that the sun was creating it. Here's a simpler version of what's happening. A shelled box with two light fixtures in it and the only light sources in the scene are a VrayLightMat and the sun. When the fixtures cast shadows everything is fine, but when I turn off cast shadows the sun interacts with them?
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Odd behavior of light when Cast Shadow is turned off
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I can't seem to be able to reproduce that here; can you send me the scene above to vlado@chaosgroup.com so that I can take a look?
Best regards,
VladoI only act like I know everything, Rogers.
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The shadow problem is because you have some objects with overlapping surfaces (e.g. Cylinder27 and Cylinder26). If you set the secondary rays bias to e.g. 0.001, this will go away.
As for the VRayLightMtl not producing light, you need to check the "Generate GI" option for the light bulbs in the V-Ray object properties dialog.
Best regards,
VladoI only act like I know everything, Rogers.
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